The plan for the essay is starting to look a little better. I know that one area of interest of Liam’s is how people write, so I’ll keep posting as I write more.
Dec
06
2008
06
2008
CS4067: Essay preparation
I’ve been doing some planning for the essay, due within the month. Here are some topics I’m hoping to address:
History and current state of game technology in the context of realistic representation of the real world and the uncanny valley effect:
- Animation (Animation faces/lips, Animation blending techniques, IK, mo-cap, Physics-affected animation, NaturalMotion’s fame from GTA4/Force Unleashed)
- Graphics (Procedurally generated geometry ala Far Cry 2, DirectX and OpenGL developments, shader models)
- Gore (Soldier of Fortune, Gears of War 2)
- Sound
- Video output (from TFT displays to retinal scanning displays)
- Other feedback (tactile, olfactory?)
- Input (force feedback, Wii, neural/brain-wave driven)
And also in the context of interaction with these worlds:
Next I hope to explore violence in games:
- which companies have been making violent games
- how popular violent games are compared to non-violent games
- how this popular has changed over time
- emotional response to violence in games
Any input through comments appreciated!
