I started playing the new Call of Juarez game today: a first-person shooter set in the wild west. You can play as one of two confederate-soldiers-turned-gunslinger brothers Ray and Thomas. Ray seems to have more health and is really a DPS (damage per second) character: he can throw dynamite and dual-wield pistols. Thomas, on the other hand, feels a bit quicker, can climb around more easily (with the use of a lasso) and is better with ranged weapons than pistols.
This presents a nice choice to the player. I play as Ray, but this is just because his set of abilities best matches my style of playing. I have friends who would feel much more comfortable playing as Thomas. It’s quite easy to associate with either and put yourself into the game. At least it’s immersive once you’re running around on horseback through the desert of Arizona shooting other outlaws. Here’s the problem: there is another brother.
This third brother, William, is not a gunslinger; he’s a priest. He’s younger than Ray and Thomas and disagrees with everything they do. He follows them around the game complaining about their actions. The problem is, the player is going to be playing as either Ray or Thomas and doing exactly what the game tells them to do: in order to actually enjoy the game and see the plot unfold. However, while the user is playing the game there’s this whiny character appearing all the time, nagging the player for actually playing the game!
Now that’s not affecting the immersion right away; it’s just an unpleasant character to have in the game. (Or rather, a character that’s too pleasant and therefore conflicts with every other character in the gritty unpleasant world of Call of Juarez.) The immersion immediately disappears at regular intervals (at least for me) due to one design decision: William is narrating the story. I don’t like all the cut-scenes in general and would prefer if the plot would unfold entirely through gameplay. However, I can live with them if it’s my own character (or at least his brother) narrating it. But when William is narrating it, he is always complaining about how his brothers are behaving (or rather, how the player is playing the game).
After playing a level from the point-of-view of a hardened gunslinger, then suddenly to have narration from an observer who a totally opposite (and predictable and repetitive, rather than thought-provoking) view of the events of the game, I immediately want to hammer the escape key until we get to the next level. I have been avoiding that very thing so far though, as I don’t want to miss any plot elements.
When Medal of Honor: Allied Assault came out with a D-Day scene exactly like Saving Private Ryan, I was delighted! I really loved that scene and it was so exciting to play it. Bringing in Eli Sunday from There Will Be Blood into Call of Juarez isn’t something I’m so excited about (even though I really loved Eli Sunday!) I just can’t get used to William narrating the story.
Still, it’s a great game and I’m looking forward to trying out the multiplayer part of it next time some friends are having a game!
That’s all the ranting for tonight.
