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	<title>Comments for ダニエルの冒険</title>
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	<link>http://xn--ick4b7a7i.net/wordpress</link>
	<description>「ケルト魂出せ！」</description>
	<pubDate>Thu, 20 Nov 2008 21:40:17 +0000</pubDate>
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		<title>Comment on CS4067: Rules by ダニエル氏</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/11/12/cs4067-rules/#comment-1265</link>
		<dc:creator>ダニエル氏</dc:creator>
		<pubDate>Sun, 16 Nov 2008 01:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=186#comment-1265</guid>
		<description>Niall: that's the rule companies are trying to get at indirectly. Looks like some of them, like Blizzard, are succeeding.

James: Breaking the unwritten rules in online games is basically griefing, right? Might be an interesting way of thinking about it. I definitely believe that the perfect implementation of physics must have been designed by a higher power, but it's possible that it's just the &lt;a href="http://en.wikipedia.org/wiki/Anthropic_principle" rel="nofollow"&gt;anthropic principle&lt;/a&gt; that I'm experiencing.</description>
		<content:encoded><![CDATA[<p>Niall: that&#8217;s the rule companies are trying to get at indirectly. Looks like some of them, like Blizzard, are succeeding.</p>
<p>James: Breaking the unwritten rules in online games is basically griefing, right? Might be an interesting way of thinking about it. I definitely believe that the perfect implementation of physics must have been designed by a higher power, but it&#8217;s possible that it&#8217;s just the <a href="http://en.wikipedia.org/wiki/Anthropic_principle" rel="nofollow">anthropic principle</a> that I&#8217;m experiencing.</p>
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		<title>Comment on CS4067: Rules by Niall Mackey</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/11/12/cs4067-rules/#comment-1245</link>
		<dc:creator>Niall Mackey</dc:creator>
		<pubDate>Sat, 15 Nov 2008 12:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=186#comment-1245</guid>
		<description>This should be the First Rule of Games: "Who Buys, Wins".</description>
		<content:encoded><![CDATA[<p>This should be the First Rule of Games: &#8220;Who Buys, Wins&#8221;.</p>
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		<title>Comment on CS4067: Rules by James P</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/11/12/cs4067-rules/#comment-1238</link>
		<dc:creator>James P</dc:creator>
		<pubDate>Thu, 13 Nov 2008 09:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=186#comment-1238</guid>
		<description>“…most incoherent posts…” You trying to steal my blog style? ;)

Nice summary of the different types of rules. I have to admit that I sometimes wonder about the laws of physics, maybe it the sci-fi part of me. They are a great comfort to have as they allow us to predict so much behaviour around us. I wonder what’s the rate of these types of laws being disproved? Very slim I would think. Also some of them are just so compact and seeming simple that you could get into a debate that there really must be some sort of “higher power” or a rule that sums it all up. Have a read of this (http://en.wikipedia.org/wiki/Golden_ratio).

The “unwritten rules” in games always makes me grin. Imagine playing a game of chess and every time you made a now do something really strange, like burp, or make a stupid face. Would that be against the written rules? I think that when ever you have the human element involved that are so many other possible actions/inputs that then add that there is never a way that you could possible define rule for all situations… always seems to defer to rules that exist outside the defined context of the particular game (fairplay, honesty, etc..) well not rules I suppose but morals really ….</description>
		<content:encoded><![CDATA[<p>“…most incoherent posts…” You trying to steal my blog style? <img src='http://xn--ick4b7a7i.net/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Nice summary of the different types of rules. I have to admit that I sometimes wonder about the laws of physics, maybe it the sci-fi part of me. They are a great comfort to have as they allow us to predict so much behaviour around us. I wonder what’s the rate of these types of laws being disproved? Very slim I would think. Also some of them are just so compact and seeming simple that you could get into a debate that there really must be some sort of “higher power” or a rule that sums it all up. Have a read of this (http://en.wikipedia.org/wiki/Golden_ratio).</p>
<p>The “unwritten rules” in games always makes me grin. Imagine playing a game of chess and every time you made a now do something really strange, like burp, or make a stupid face. Would that be against the written rules? I think that when ever you have the human element involved that are so many other possible actions/inputs that then add that there is never a way that you could possible define rule for all situations… always seems to defer to rules that exist outside the defined context of the particular game (fairplay, honesty, etc..) well not rules I suppose but morals really ….</p>
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		<title>Comment on CS4067: Thesis by ダニエル氏</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/11/09/cs4067-thesis/#comment-1224</link>
		<dc:creator>ダニエル氏</dc:creator>
		<pubDate>Tue, 11 Nov 2008 22:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=184#comment-1224</guid>
		<description>Good idea. I was thinking of going into that from the German regulations point of view. There's some regulation about killing humans in games... I think it's along the lines of "enemies must be as far from human as possible". That's why Lara Croft's blood wasn't red in the German release. I remember seeing screenshots of the German Carmageddon release and seeing how all the human sprites has been made into zombies and the red blood replaced with green goop.</description>
		<content:encoded><![CDATA[<p>Good idea. I was thinking of going into that from the German regulations point of view. There&#8217;s some regulation about killing humans in games&#8230; I think it&#8217;s along the lines of &#8220;enemies must be as far from human as possible&#8221;. That&#8217;s why Lara Croft&#8217;s blood wasn&#8217;t red in the German release. I remember seeing screenshots of the German Carmageddon release and seeing how all the human sprites has been made into zombies and the red blood replaced with green goop.</p>
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		<title>Comment on CS4067: Thesis by James P</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/11/09/cs4067-thesis/#comment-1223</link>
		<dc:creator>James P</dc:creator>
		<pubDate>Mon, 10 Nov 2008 17:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=184#comment-1223</guid>
		<description>This will be an interesting read when you are finished. I definitely think that if certain types of games were too realistic I would find hard to stomach. Another interesting factor that might be good to look into would be the types of NPC and how we are made to see them, if a realistic “monster” was coming at me in a game would have no problem killing him but a human type character (even a “baddy”) might be a little more difficult.</description>
		<content:encoded><![CDATA[<p>This will be an interesting read when you are finished. I definitely think that if certain types of games were too realistic I would find hard to stomach. Another interesting factor that might be good to look into would be the types of NPC and how we are made to see them, if a realistic “monster” was coming at me in a game would have no problem killing him but a human type character (even a “baddy”) might be a little more difficult.</p>
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		<title>Comment on CS4067: Talks by ダニエル氏</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/11/03/cs4067-talks/#comment-1209</link>
		<dc:creator>ダニエル氏</dc:creator>
		<pubDate>Fri, 07 Nov 2008 16:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=180#comment-1209</guid>
		<description>You're the science guy... why not create a real Quantum Leap?</description>
		<content:encoded><![CDATA[<p>You&#8217;re the science guy&#8230; why not create a real Quantum Leap?</p>
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		<title>Comment on Magnet Broadband by ele</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/10/18/magnet-broadband/#comment-1208</link>
		<dc:creator>ele</dc:creator>
		<pubDate>Fri, 07 Nov 2008 12:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=172#comment-1208</guid>
		<description>:)</description>
		<content:encoded><![CDATA[<p> <img src='http://xn--ick4b7a7i.net/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on CS4067: Talks by Kevin</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/11/03/cs4067-talks/#comment-1207</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Thu, 06 Nov 2008 13:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=180#comment-1207</guid>
		<description>It'd be class to have a game based on Quantum Leap... Think you can do it?</description>
		<content:encoded><![CDATA[<p>It&#8217;d be class to have a game based on Quantum Leap&#8230; Think you can do it?</p>
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		<title>Comment on Magnet Broadband by ele</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/10/18/magnet-broadband/#comment-1201</link>
		<dc:creator>ele</dc:creator>
		<pubDate>Fri, 31 Oct 2008 02:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=172#comment-1201</guid>
		<description>...it's so late..probably I will wrong,sorry!anyway :-) the message that I want to leave is" YOU'RE A SUPER FRIEND" I'm so lucky to have you as friend and thank you very much for this :-)</description>
		<content:encoded><![CDATA[<p>&#8230;it&#8217;s so late..probably I will wrong,sorry!anyway <img src='http://xn--ick4b7a7i.net/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> the message that I want to leave is&#8221; YOU&#8217;RE A SUPER FRIEND&#8221; I&#8217;m so lucky to have you as friend and thank you very much for this <img src='http://xn--ick4b7a7i.net/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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		<title>Comment on Magnet Broadband by Kevin</title>
		<link>http://xn--ick4b7a7i.net/wordpress/2008/10/18/magnet-broadband/#comment-1174</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 20 Oct 2008 16:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://xn--ick4b7a7i.net/wordpress/?p=172#comment-1174</guid>
		<description>They have to go down to the basement with the velociraptors to crank up the emergency generators.</description>
		<content:encoded><![CDATA[<p>They have to go down to the basement with the velociraptors to crank up the emergency generators.</p>
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